Saturday 3 November 2012

Zbrush Day 21- Another Attempt


Today i did another try on painting the model, although it didn't work out too well. Using colour spray and a alpha I went over the model with blue colour that I wanted it too look like. 


 Something happened to the hands of the model I have no idea what happened but this is surely not the texture I want for my model.



Friday 2 November 2012

Zbrush Day 20- Very Hard

I was exploring texturing with materials today and I found a material that I could use for my model. Before that i changed my models head a little bit to make it look more dynamic. Other than that I didn't change anything.


 I worked on the reflecting the metal materials. The previous texturing i did, was not right so I filled the model first with this blue colour then worked on the reflecting metal parts of the model.


 To do this I used MRGB mode on of zbrush and I used freehand stroke with out a alpha because I wanted to make it precise.

 I went over the whole model trying to get all of the parts of the model but I didn't look the way I wanted it to look. Maybe the colour I was using was just not right for this.


I was thinking to go over the darker parts of the model with a different shade of colour to make the metal parts stand out more.


The black is for the carbon fibre placement, still under work.

Thursday 1 November 2012

Zbrush Day 19- Texturing is Hard


Today i attempted to texture my model with a very simple texture technique. Using the skin shade 4 and a blue colour i coloured the parts of the model which are reflective and metal like. This didn't really work out the way i wanted it to work out. But I was learning a lot.

 As you can see from the side view I left out the parts of the model which I am going to apply carbon fibre effect to. I needed to get my speed up because the closing date was closing on me. So that's why I wanted to texture the model


The back of the model corresponds to the rest of the model. I was still deciding on what other colours I can apply to get a better look.

Wednesday 31 October 2012

Zbrush Day 18- Refining to another Level


Today i found out about something really good that i can use for my model. Its called Clay Polish and it is in the geometry section. From what i can see, it seems to highlight the edges where they're straight as you can see from the above image of my characters wire-frame the edges are creased.


As you can see from this image, it clearly shows how effective the clay polish has been, because I am going to recreate the model's topology again, it doesn't matter about the edges.

 This is the back of the model, This feature of zbrush has made the whole of my model a lot more crispier and more hard-edged which is exactly what I was looking for.

 This is the hand of the model, I liked how it worked on the hands as well, now all I have to do is do a good job on texturing the model and making a good retopology.

This is the lower leg of the model, I like how it worked on the knee guards as well. I am now finished with making the sculpture now I got to texture and retopologise it. Which will take a lot of time because I have had no experience with either. 

 This is the front and back view of the model, I am very pleased with the results.


Tuesday 30 October 2012

Zbrush Day 17- Lots of Work



Time-Lapse of the work I did on the arms.



Time-lapse of the work I did on the chest.


Time-lapse of the work on the hands.






I worked on the hands today refining them and make them better by using the Dam_Standard brush and clay tubes. I wanted to add more detail to the hands like the reference material but I didn't get round to doing so because I had to move on and complete the sculpt because the deadline was closing in.


I also refined the arms and the shoulders using the hpolish and the clay tubes because of the square alpha attached to with the brush which helps me achieve the hard edges.


I also progressed on making the chest today and using the clay build-up and clay tubes I nailed down the main shape. Then using the dam standard brush and the hpolish I got the shape and sculpture perfectly the way I wanted it.


I pretty much had most of the model completed at this point but the edges weren't as straight as I wanted them to be. Still I moved on and worked on fixing some of the parts which didn't look right.
 This is the back of the legs which I got to mirror using the Subtool master which is a great plugin it saved me a lot of time and it also made my work easier because I could really get into the spaces which are hard to see.


This is the front of the model and I completed the boots and the other uncompleted parts of the model and I also gave it the hard edge look by using the hpolish.

Monday 29 October 2012

Zbrush Day 16- Handy Work


 Today I worked on the arms which I am very pleased with because I got the hard edge look that I wanted and the size of the arm and hand look perfect.I did get some difficulties making the arms because i had to size them perfectly right.

 This is a back view of the arm that i worked on today. Using the Dam_Standard brush,clay tubes and hpolish  I achieved this hard edged look which I wanted.  


To make a hand out of dynamesh was very hard and challenging because I had to use a lot of the move and inflate brush to get the shape and the size right. Also using reference from the image on the right which is a very detailed hand and it looks amazing, because the hand is more human like and is also mechanical at the same time was very good for me to look at and use.

Sunday 28 October 2012

Zbrush Day 15- Redesign Again...


I didn't like the previous design either so I basically started again because I was not achieving the look I wanted for the model, I started with the leg this time and on the right side so I can easily mirror it over to the other side using the Subtool master. 


Here is a close up of the leg and i achieved a very nice hard edge look for the model and it looks very appealing and perfect through my eyes, I started with clay tubes as you can see on the undone side of the leg, that was the leg before I started. Using hpolish and trim dynamic and clay tubes I done the whole leg.


I didn't modify the back of the character because I liked it and I kept it. 

I got rid of the chest because it was way too simple and didn't look right, the chest I have here is just for me to know that I got to modify and work on it. I am also going to remake the arms of the model because they just didn't look like what I wanted them to look like. I used Clay build-up to reset the detail and i will use clay tubes and hpolish to get the detail back which I want.