Today I started to shape out the
helmet more and still give it that sharp hard edge look, using the same
techniques as before I was moving ahead.
I was getting a lot of sub-tools though which did make it
very confusing sometimes when I extracted something new. That was the sub-tools
just for the helmet and the whole body would be a lot more so I looked into a
way to merge them so it makes the computer a lot faster and processing.
This is a render of the helmet without the base mesh underneath, it looks very good but can be still refined.
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