Tuesday, 23 October 2012

Zbrush Day 10- Making Some Feet

I redesigned the helmet of the character as well, in this design there are no sub-tools but it still needs refinement on the edges and I can do that by using the move tool.

I also made the feet for the character but I still need to get the hands done which I seem to avoid because they're so hard. I am thinking of importing a mesh from Maya and then Dynamesh it and it might join with the geometry then I will work over that.

This is a close up of the feet I made for the character it looks very sketchy at the moment, I am going to work on it later.

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