I redesigned the helmet of the
character as well, in this design there are no sub-tools but it still needs
refinement on the edges and I can do that by using the move tool.
I also made the feet for the character but I still need to get the hands
done which I seem to avoid because they're so hard. I am thinking of importing
a mesh from Maya and then Dynamesh it and it might join with the geometry then I
will work over that.
This is a close up of the feet I made
for the character it looks very sketchy at the moment, I am going to work on it